"The Witcher 3: CDPR's Triumph Over Open-World Storytelling Hurdles"

Author: Connor May 19,2025

In a recent interview, former lead quest designer of The Witcher 3, Mateusz Tomaszkiewicz, shared insightful details about the challenges CD Projekt Red faced in integrating a grand narrative into an open-world setting.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

Initially, CDPR had significant reservations about whether the ambitious scope of their story could harmoniously coexist with the open-world design. Despite these concerns, the development team boldly embraced the challenge, ultimately crafting one of the most acclaimed RPGs of all time—The Witcher 3. Today, Tomaszkiewicz leads the team at Rebel Wolves, where they are currently developing The Blood of Dawnwalker. Set in an alternative medieval Eastern Europe with rich dark fantasy elements, this game centers around vampires.

The Blood of Dawnwalker is being developed for PC, PlayStation 5, and Xbox Series platforms. While no official release date has been announced, eager fans can look forward to a gameplay reveal this summer.