This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and musical influences. From his early work on the canceled Duke Nukem 3D Reloaded and Rise of the Triad: 2013 to his contributions to acclaimed titles like DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses his evolution as a musician and the challenges of composing for video games.
The conversation covers a wide range of topics:
- Early Career: Hulshult recounts his unexpected rise to prominence after leaving 3D Realms, highlighting the learning curve of navigating industry agreements and the importance of financial stability for artists.
- Misconceptions about Game Music: He addresses the common misconception that video game music is easy, emphasizing the complexities of working within established game worlds and the need for strong communication and collaboration.
- Specific Game Soundtracks: He details his approach to composing for various games, including his respectful yet innovative reinterpretations of classic Rise of the Triad tracks, the metal-infused soundtracks of Bombshell and Nightmare Reaper, and the unique sonic landscapes of Amid Evil and Prodeus. He shares anecdotes about the creative process, including the influence of his personal experiences on the Amid Evil DLC soundtrack.
- Musical Influences and Style: Hulshult discusses his evolving musical style, moving beyond his metal roots to incorporate diverse influences and explore a wider range of sounds. He addresses the potential for typecasting and his desire to avoid being pigeonholed as a "metal guy."
- Gear and Equipment: He provides a detailed overview of his current guitar setup, including his preferred guitars, pickups, strings, amps, and pedals, showcasing his meticulous approach to tone and sound design.
- The DOOM Eternal DLC: Hulshult shares insights into his work on the DOOM Eternal DLC, including the creation of the highly popular "Blood Swamps" track and the collaborative process with id Software. He discusses the unique challenges and rewards of working on such a high-profile project.
- The Iron Lung Soundtrack: He offers a glimpse into his experience composing for Markiplier's film, Iron Lung, highlighting the differences between composing for film and games and his positive experience working with Markiplier.
- Chiptune Music: Hulshult discusses his work on the Dusk 82 chiptune album, reflecting on the unique challenges and creative opportunities of working within the limitations of chiptune technology.
- Future Projects and Influences: The interview concludes with discussions about potential future projects, including the possibility of remastering older soundtracks, his favorite bands and artists, and his thoughts on the music industry.
Throughout the interview, Hulshult's passion for music and his insightful perspectives on the creative process shine through. His candid reflections on his career, his collaborations, and the challenges and rewards of composing for video games provide a valuable resource for aspiring musicians and game developers alike. The interview also includes several embedded YouTube videos showcasing Hulshult's work.