Stellar Blade Hits 3M Sales, Sequel to Feature Richer Narrative

Author: Elijah Jan 19,2026

As Stellar Blade surpasses 3 million global sales, director Hyung-tae Kim has confirmed that the sequel, already officially greenlit, will feature a "serious" narrative.

In an interview with This Is Game, reported by Genki, Kim explained that the team had crafted a deeper storyline for Eve and her companions, but the high cost of producing cutscenes forced them to scale back significantly. This led to trimming many cinematics—and consequently, parts of the story—to finalize the game. That’s why players are left with unanswered questions about Eve’s world, including the rationale behind her frequent costume changes.

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While Shift Up considered adding cutscenes post-launch to clarify the plot, Kim worried this could "clash" with players' existing understanding of the game. As a result, fans can anticipate a "sufficiently rich narrative" in the sequel.

However, a follow-up likely won’t arrive soon; the entire team is reportedly focused on the PC port. Kim did mention that Shift Up aims to "do our best" to release it by 2027.

The PC version of Stellar Blade debuted on June 11, and it has already become Sony’s largest single-player launch on Steam. Its concurrent player peak exceeds 192,000. By comparison, Ghost of Tsushima peaked at 77,154 players, God of War reached 73,529, and Marvel's Spider-Man Remastered achieved a peak of 66,436 players. In fact, the only Sony-published title with a higher concurrent record is Helldivers 2, which is a multiplayer game.

IGN's Stellar Blade review scored it 7/10, stating: "Stellar Blade excels in core action elements, but its bland characters, underwhelming story, and some frustrating RPG mechanics hold it back from joining the genre’s elite."

PC-specific enhancements include AI upscaling via Nvidia DLSS 4 and AMD FSR 3, an unlocked framerate, Japanese and Chinese voiceovers, ultrawide display support, higher-resolution environment textures, and DualSense integration for haptic feedback and adaptive triggers.