Yoko Taro Fears AI Will Turn Game Creators into 'Bards', Jeopardizing Jobs

Author: Mila May 14,2025

The integration of artificial intelligence (AI) in video games has become a hot topic, sparking discussions among industry leaders. Yoko Taro, the renowned director of the NieR series, has voiced concerns over AI's potential impact on game creators' employment. In a recent interview featured in Famitsu and translated by Automaton, Yoko joined fellow Japanese game developers known for their narrative prowess—Kotaro Uchikoshi (Zero Escape, AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble)—to discuss the future of game creation, particularly within the adventure genre.

During the conversation, the topic of AI's role in game development surfaced, with both Yoko and Uchikoshi sharing their thoughts. Uchikoshi expressed apprehension about AI-generated adventure games potentially becoming mainstream due to the rapid evolution of AI technology. He highlighted that while current AI struggles to match the "outstanding writing" and creativity of human writers, preserving the "human touch" will be vital for staying ahead of technological advancements. Yoko echoed these concerns, suggesting that AI might lead to game creators losing their jobs, possibly reducing them to the status of bards in 50 years.

The panel also delved into whether AI could replicate the intricate worlds and narratives of their games, including unexpected plot twists. While Yoko and Ishii believed this was possible, Kodaka argued that even if AI could mimic their styles, it wouldn't possess the unique essence of a true creator. He compared this to the inimitable style of filmmaker David Lynch, emphasizing that a creator like Lynch could evolve his style while maintaining its authenticity, something AI might struggle to replicate.

Yoko proposed using AI to generate new scenarios, such as alternative routes in adventure games, but Kodaka pointed out that this personalization could diminish the shared experience of gaming. The discussion reflects broader industry conversations about AI, large language models, and generative systems. Notable companies like Capcom, Activision, and even Nintendo, with its president Shuntaro Furukawa, have explored AI's potential, acknowledging both its creative possibilities and the challenges it poses, particularly regarding intellectual property rights. Microsoft and PlayStation have also contributed to the ongoing dialogue about AI's role in gaming.