Pity System in RAID Shadow Legends: Does It Boost Your Chances?

Author: Sadie May 14,2025

RAID: Shadow Legends is well-known for its RNG-based (random number generator) system, which can make summoning champions both thrilling and frustrating. The excitement of pulling shards often turns into disappointment when players go through dozens or even hundreds of pulls without obtaining a coveted Legendary champion. To mitigate this, Plarium introduced what the community refers to as the "Pity System." In this guide, we'll delve into the mechanics of the Pity System, assess its effectiveness, and discuss whether it truly benefits free-to-play (F2P) and low-spender players.

What Is the Pity System in RAID: Shadow Legends?

The Pity System is a hidden mechanism designed to enhance your chances of pulling higher rarity champions, specifically Epic and Legendary ones, as your streak of bad luck continues. Essentially, if you're experiencing prolonged misfortune, the game incrementally boosts your odds until you finally secure a desirable pull. This system is intended to prevent long "dry streaks" where players might summon numerous shards without obtaining a valuable champion. While Plarium doesn't overtly promote this feature in-game, its existence has been verified through datamining, developer statements, and extensive player feedback.

RAID: Shadow Legends Pity System Guide

Sacred Shards

For Sacred Shards, the base chance of pulling a Legendary champion is 6% per pull. The Pity System, or "Mercy," activates after 12 pulls without a Legendary:

  • 13th pull: 8% chance
  • 14th pull: 10% chance
  • 15th pull: 12% chance

Is the Pity System Helpful for the Average Player?

The effectiveness of the Pity System isn't straightforward. While it's designed to help, many players have noted that the system often kicks in too late, as they might have already pulled a Legendary champion by the time the increased odds apply. This raises the question of how the system could be improved. Having a Pity System is undeniably beneficial, especially for a gacha game like RAID: Shadow Legends.

For free-to-play players, the constant grind and farming for shards without securing a Legendary champion can be disheartening. The Pity System is crucial here, but it could be enhanced. For instance, reducing the number of pulls required to trigger the Pity System from 200 to 150 or 170 could make it more impactful. Such a change would help players save more shards on a regular basis and make the system feel more like a true "pity."

For an even more enjoyable gaming experience, players can opt to play RAID: Shadow Legends on a bigger screen using their PC or laptop with a keyboard and mouse through BlueStacks, enhancing their gameplay significantly.