
REPO’s developers have unveiled their roadmap for upcoming updates, headlined by the introduction of a "duck bucket" designed to counter the game’s infamous duck threat. Discover what’s coming in future patches and how Lethal Company’s creator is weighing in on REPO’s evolving design.
REPO’s First Update: Duck Bucket, New Map, and More
Duck Bucket to Stop the Duck

In response to one of the game’s most chaotic mechanics, REPO’s first major update will introduce a "duck bucket" — a new item players can use to trap the deceptively dangerous yellow duck. The duck, officially known as The Apex Predator, appears harmless at first. However, if disturbed or picked up, it transforms into a terrifying monster that attacks players for 10 seconds before reverting to its innocent form.
The duck bucket will allow players to safely contain the creature, preventing accidental aggro and keeping teams from being blindsided during tense moments. This addition aims to reduce unintended chaos while preserving the humor and horror balance that defines the gameplay. Alongside the duck bucket, the update will bring new facial expressions for characters and various quality-of-life improvements to enhance immersion and player experience.
Introducing "The Museum" Map and Public Lobbies

The update will also launch a brand-new map called The Museum, designed to challenge players’ parkour skills and spatial awareness. Set in an eerie, artifact-filled environment, the map emphasizes precision movement and teamwork. Extraction zones will now feature visible boundary indicators, making it easier for players to confirm whether their collected loot is within range for successful retrieval.
Additionally, Semiwork Studios is working on implementing public lobbies based on extensive player feedback. While private sessions will remain an option, the developers are moving toward a matchmaking system that supports both public and private hosting. A much-requested kick button is also in development, allowing hosts to remove disruptive players.
The team acknowledges this feature requires significant backend work, including server-side coding — a new technical frontier for them. As a result, the public lobby update may take longer to roll out than expected, but remains a priority.
Lethal Company Creator Weighs In on REPO
Since its February release, REPO has drawn comparisons to Lethal Company due to its shared focus on cooperative horror, tense item retrieval, and dark humor. On March 15, Lethal Company creator Zeekerss shared his thoughts on X (formerly Twitter), offering constructive feedback on REPO’s current design.
He initially expressed concerns about player movement speed and limited voice chat range, stating, “REPO is fun. At first I thought I didn't like it since I felt so slow (and voice chat range is too small!) But everyone in the group working together to move a grand piano through a cramped old mansion without scraping it—that is like the most funny objective for a horror game.”
In follow-up comments, he highlighted key areas for improvement: “#1. Voice chat range needs increased, and the muffling is too much. #2. The levels with vast open space don't suit the game's design very well (similarly to Phasmophobia); it shines most in the cramped mansion layout.”
Zeekerss also addressed player concerns about enemies approaching silently, agreeing that there should be an in-game tutorial or system to help players understand enemy behaviors. “Yeah, there also needs to be an in-game way to learn about how enemies work, but I'm sure they're planning that,” he commented.

REPO has quickly become a breakout hit in the indie horror scene. Currently available exclusively on PC, it ranks as the second best-selling game on Steam, trailing only Counter-Strike 2. According to SteamDB, the game has attracted over 230,645 concurrent players — a peak that closely mirrors Lethal Company’s all-time high of 240,817.
For the latest updates on REPO’s development, stay tuned to our coverage below.