Doom: The Dark Ages – A Return to Roots
Following the critically acclaimed Doom (2016) and Doom Eternal (2020), id Software's latest installment, Doom: The Dark Ages, takes a different approach. Instead of building upon Eternal's platforming elements, this prequel focuses on intense, close-quarters combat reminiscent of the original Doom, emphasizing powerful melee attacks and strategic positioning.
While the signature arsenal of powerful firearms returns – including the skull-crushing, enemy-projectile-spewing Skull Crusher – The Dark Ages significantly boosts the importance of melee weapons. Players wield an electrified gauntlet, a flail, and the standout Shield Saw, each offering unique tactical options for blocking, parrying, and deflecting attacks. Game director Hugo Martin describes the combat as "stand and fight," emphasizing direct confrontation.
The game's design draws inspiration from the original Doom, Frank Miller's Batman: The Dark Knight Returns, and Zack Snyder's 300. This influence is evident in the intense, large-scale combat encounters, where players are frequently surrounded by enemies, mirroring the chaotic battles depicted in 300. The Glory Kill system has been revamped, allowing for dynamic finishing moves from any angle. Level design offers greater freedom, with objectives tackled in any order and shorter, more focused levels (approximately one hour each).
Addressing player feedback on Doom Eternal, The Dark Ages presents its narrative through cutscenes instead of the Codex, promising a compelling story that expands the Doom universe. The narrative is described as a "summer blockbuster event," focusing on the Slayer's power and the threats vying for control. Controls have been simplified for a more intuitive experience, with melee weapons equipped individually. The game features a streamlined economy with a single currency (gold), and secrets reward skill progression with tangible gameplay enhancements.
Difficulty is highly customizable via in-game sliders, allowing players to adjust various parameters, such as game speed and enemy aggression.
Showstopping sequences, like the giant Atlan mech and cybernetic dragon riding, are not isolated events but offer unique abilities and mini-boss encounters. Importantly, The Dark Ages will not include a multiplayer mode, allowing the developers to concentrate on delivering a superior single-player experience.
Martin emphasizes the deliberate shift away from Doom Eternal's direction, aiming for a more classic Doom feel. The focus is on providing a powerful, yet different, gameplay experience, drawing inspiration from the original while remaining fresh and engaging. The game's release on May 15th is highly anticipated.