Nintendo's newly introduced Game-Key Cards for Switch 2 have undoubtedly stirred strong reactions. Last month's Switch 2 reveal confirmed that some Switch 2 game cartridges won't store full games, instead functioning as digital download keys. However, Nintendo clarified that Switch 2 Edition titles contain complete games with upgrades directly on the cartridge.
Game-Key Cards are physical media containing only activation codes for digital downloads. Unlike traditional cartridges, these require an internet connection to download the actual game content. Nintendo has clearly marked these cases with visible labeling on the front packaging to prevent consumer confusion.
Titles like Street Fighter 6 and the Bravely Default remaster utilize this new format, while Mario Kart World and Donkey Kong Bananza maintain traditional cartridges. Notably, The massive Cyberpunk 2077 ships on a full 64GB cartridge for Switch 2.

The announcement drew criticism from preservation advocates, including Nightdive Studios CEO Stephen Kick: "Seeing Nintendo adopt this approach disappoints me. You'd expect such an historically significant company to prioritize game preservation more seriously."
During an interview about Nintendo's San Francisco store opening, IGN asked Nintendo of America President Doug Bowser about the future of physical media:
"Physical games remain essential to our immediate business strategy," Bowser responded. "We highly value our retail partnerships and want to ensure we provide products their customers can purchase physically."
Nintendo Switch 2 Game Packaging

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Bowser explained Game-Key Cards help third-party publishers deliver larger games: "Our goal remains building Switch 2's most extensive game library possible. This system allows partners to bring more ambitious, immersive experiences to our platform."
CD Projekt confirmed Cyberpunk 2077 uses Switch 2's maximum 64GB cartridge capacity. Meanwhile, Nintendo's first-party titles maintain modest file sizes:
Nintendo Switch 2 Game Storage Requirements:
Mario Kart World: 23.4 GB
Donkey Kong Bananza: 10 GB
Nintendo Classics: GameCube app: 3.5 GB
Super Mario Party Jamboree – Switch 2 Edition + Jamboree TV: 7.7 GB
Kirby and the Forgotten Land – Switch 2 Edition + Star Crossed World: 5.7 GB
Industry analyst Daniel Ahmad notes most third-party Switch 2 titles announced so far use Game-Key Cards, potentially straining Nintendo's servers during the June launch window.
"Game cartridges cost significantly more than discs, with prices rising per gigabyte," Ahmad explained. "Digital distribution and smaller-capacity cards offer better publisher margins in an increasingly digital market."
Game Business Editor Christopher Dring compared Game-Key Cards to "gift-ready packaging for digital purchases," adding: "Shrinking retail presence, manufacturing costs, generational preferences, and environmental concerns all point toward digital transition."
For complete insights into Nintendo's retail strategy and Switch 2 plans, see IGN's full Bowser interview.
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