A recent Reddit thread highlighted a significant issue in Marvel Rivals: broken hitboxes. Videos showed Spider-Man hitting Luna Snow from several meters away, and other instances of hits registering despite visually missing their target. While some attribute this to lag compensation, the core problem appears to be inaccurate hitbox detection. Professional players have demonstrated consistent inconsistencies, with right-side aiming reliably connecting while left-side aiming often fails. This isn't an isolated incident; multiple characters exhibit severely flawed hitbox behavior.
Despite this, Marvel Rivals, dubbed the "Overwatch killer," launched successfully on Steam, boasting a peak concurrent player count exceeding 444,000 on its first day – a number comparable to Miami's population. The primary complaint, however, centers on optimization. Players using graphics cards like the Nvidia GeForce 3050 reported noticeable frame rate drops. Yet, many praise the game's enjoyable gameplay and fair value. A key factor contributing to positive player sentiment is Marvel Rivals' straightforward revenue model.
Crucially, battle passes in Marvel Rivals do not expire. This eliminates the pressure to constantly grind, a feature many players appreciate. This design choice alone could significantly influence player perception and longevity.