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DOOM: The Dark Ages News
2025
April 1
⚫︎ In a revealing interview with GamesRadar+, Hugo Martin, the director behind the Doom series, shared insights into the decision to omit multiplayer from Doom Eternal. The focus was shifted early in development to perfect the campaign, with Martin emphasizing that the game's scope and resource allocation played crucial roles in this choice.
Read more: Doom: The Dark Ages doesn't have multiplayer because it would definitely come at the expense of
the campaign (Games Radar)
March 30
⚫︎ The official DOOM X (formerly Twitter) account announced that new gameplay footage and press hands-on impressions for DOOM: The Dark Ages would be unveiled on March 31. Fans are eagerly anticipating these updates to get a deeper look at the upcoming title.
Read more: Doom: The Dark Ages: keep an eye here tomorrow for press hands-on impressions and new gameplay (Official Bethesda X Page)
March 15
⚫︎ Bethesda showcased the DOOM: The Dark Ages Wearable Helmet Replica in a recent merchandise unboxing video. This meticulously crafted replica, priced at $175 USD, is now open for pre-order. It's designed to capture the essence of the upcoming game and is part of a larger merchandise launch. The helmet is currently in stock, with shipping planned once all items in an order are prepared.
Read more: Bethesda Reveals DOOM: The Dark Ages Wearable Helmet Replica in Latest Merch Unboxing Video (Official Bethesda X Page)
March 12
⚫︎ DOOM: The Dark Ages is set to launch on May 15, promising a medieval-inspired prequel that builds on the legacy of Doom 2016 and Doom Eternal. The game introduces new gameplay elements while staying true to the franchise's core. Notably, it expands on Doom Eternal's Wintherin dragons, featuring a semi-mechanical dragon that players can pilot.
Read more: Doom: The Dark Ages May Level Up One of Eternal's Best Additions (Game Rant)
March 10
⚫︎ In a feature for PC Gamer's upcoming issue 408 (396 in the U.S.), Doom: The Dark Ages director Hugo Martin and producer Marty Stratton discussed the game's expanded melee and parry mechanics. Martin hinted at the possibility of a melee-only playthrough, describing it as slightly out of bounds,
yet achievable for dedicated fans. Stratton noted that while it's possible, such a run might not be as enjoyable, likening it to the challenging pistol-only Ultra Nightmare mode in Doom 2016.
Read more: You can theoretically beat Doom: The Dark Ages without using a gun, but 'You'd have a hard time, that's for sure,' says the game's director (PC Gamer)
⚫︎ During an interview for PC Gamer's upcoming print issue, Hugo Martin and Marty Stratton revealed new details about the conclusion of DOOM: The Dark Ages. Contrary to some fan theories, the story won't end with the Slayer being imprisoned in a coffin, as seen at the start of Doom 2016. Martin explained that such an ending would limit future medieval-era narratives, as The Dark Ages is meant to be part of the broader Chronicles of the Slayer
saga. The game's ending is designed to open doors for potential prequels.
Read more: Doom: The Dark Ages won't end with the Slayer in a coffin waiting for the start of Doom 2016: 'That would mean that we couldn't tell any more medieval stories' (PC Gamer)
March 9
⚫︎ In a discussion with PC Gamer for issue 408 (396 in the U.S.), Hugo Martin and Marty Stratton shed light on the weapon lineup for DOOM: The Dark Ages. Martin disclosed that aside from the shotguns, the game's arsenal is entirely new or significantly transformed, even including a revamped plasma weapon. This choice was deliberate, aiming to offer players fresh gameplay mechanics to explore and master.
Read more: 'I think only the shotguns are the same,' says Doom: The Dark Ages director, otherwise the guns are brand-new or significantly transformed (PC Gamer)
January 23
⚫︎ Bethesda's Developer Direct 2025 event went live on January 23, showcasing updates from various studios including id Software, Compulsion Games, and Sandfall Interactive. The event streamed on Twitch, YouTube, and other platforms starting at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT.
Read more: id Software Reveals DOOM: The Dark Age’s Release Date During the Xbox Developer Direct (Official Bethesda X)
January 9
⚫︎ Bethesda confirmed its involvement in the upcoming Developer Direct event set for January 23, 2025. This showcase will feature updates from multiple studios, including those working on DOOM, Compulsion Games, and Sandfall Interactive. The event will be streamed live at 10 a.m. PT / 1 p.m. ET / 6 p.m. GMT on YouTube and other platforms.
Read more: id Software Confirms Participation in the January 2025 Xbox Developers Direct (Official Bethesda X)
2024
June 11
⚫︎ DOOM: The Dark Ages was officially unveiled at the Xbox Games Showcase, offering a bold reimagining of the classic shooter series. The trailer showcased dragon riding, mech battles, and a darker, more intense visual style. It also introduced significant gameplay changes, such as a shield and flail for melee combat.
Read more: Doom: The Dark Ages Could Be the Series’ Boldest Reinvention Yet (IGN)