In the context of the game produced by shizuka, the process of how people become demons is not directly explained in the provided information. However, the game's premise involves uncovering the identity of a "demon" within a closed women's dormitory. The narrative unfolds through conversations and clues, suggesting that the transformation or identification of a demon might be a central mystery or plot element within the game.
To understand how people become demons in this game, players would need to engage with the game's storyline, interact with the characters, and gather clues throughout the short adventure. The game does not feature multiple endings or game overs, indicating a focused narrative that leads to a singular resolution regarding the "demon" mystery.
For a detailed understanding, playing the game itself would be necessary, as the transformation or identification process seems intricately tied to the game's plot and interactions.
虚実と鬼 Screenshots
As a fan of shizuka's work, I was excited for this! The dormitory setting creates a tense atmosphere, and the conversations slowly reveal clues. The mystery of who the 'demon' is keeps you hooked. However, the translation feels a bit stiff in places, and I wish there was more background on how the transformation works. Still, a solid mystery experience! 🕵️♀️ - 4 stars from me.



