Conquer Civ 6's Tech Tree: Fastest Science Victory Civilizations
Civilization VI offers three victory paths, but a swift Science victory can be surprisingly achievable with the right leader. While many civilizations excel at technological advancement, some stand out as particularly adept at rapidly outpacing their rivals. This guide highlights four leaders who can dominate the tech race. Remember, strategic empire expansion and leveraging unique abilities are key.
Seondeok - Korea: Seowons and Governor Power
Leader Ability: Hwarang (+3% Culture and Science per Governor promotion)
Civilization Ability: Three Kingdoms (+1 Food and Science per adjacent Seowon for Farms and Mines respectively)
Unique Units: Hwacha, Seowon (Campus replacement, +4 Science, -2 Science for adjacent Districts)
Seondeok's strength lies in maximizing Seowon districts and Governor promotions. Early expansion is crucial. Prioritize Governor promotions for the substantial Science and Culture boosts. Strategically place Seowons at least two tiles from city centers, adjacent to Mines to exploit the Three Kingdoms bonus. This minimizes the negative adjacency penalty while maximizing Science output.
Lady Six Sky - Maya: Observatory Optimization
Leader Ability: Ix Mutal Ajaw (+10% Yields within 6 tiles of capital, free Builder upon city founding; -15% Yields beyond 6 tiles)
Civilization Ability: Mayab (No Housing from Fresh Water or Coast; +1 Amenity per adjacent Luxury Resource; Farms gain +1 Housing and Production adjacent to Observatories)
Unique Units: Hul'che, Observatory (+2 Science from Plantation adjacency, +1 from Farms)
Lady Six Sky's ability necessitates a compact empire within a 6-tile radius of the capital. Focus on building Observatories near Plantations and Farms to maximize their adjacency bonuses. The free Builders from her leader ability significantly aid early expansion and infrastructure development.
Peter - Russia: Trade Route Domination
Leader Ability: The Grand Embassy (+1 Science and Culture per 3 technologies/civics ahead of Russia on Trade Routes)
Civilization Ability: Mother Russia (+5 extra founding tiles, Tundra tiles grant +1 Faith and Production, units immune to blizzards, war penalties doubled for enemies in Russian territory)
Unique Units: Cossack, Lavra (Holy District replacement, expands by 2 tiles upon Great Person spending)
Peter, while versatile, can achieve a Science victory through strategic trade routes. His increased founding tiles allow for aggressive early expansion, securing advantageous positions for Campuses near mountains. Prioritize trade route development with Currency Exchange and Harbors to maximize Science gains from technologically advanced civilizations.
Hammurabi - Babylon: Eureka Exploitation and Expansion
Leader Ability: Ninu Ilu Sirum (Free lowest-cost District building, free Envoy upon District construction)
Civilization Ability: Enuma Anu Enlil (Instant Eureka unlocks, -50% Science)
Unique Units: Sabum Kibittum, Palgum (+2 Production, +1 Housing, +1 Food for adjacent Fresh Water)
Hammurabi's -50% Science penalty is offset by rapid expansion and Eureka exploitation. Focus on triggering Eurekas through diverse actions, prioritizing city growth and trade over early Science production. The free District buildings from his leader ability significantly boost late-game Science output once Campuses are established. Utilize Spies to accelerate Eureka progress.
These strategies, combined with efficient tech choices and a proactive approach to expansion, can pave the way for a rapid Science victory in Civilization VI. Remember to adapt your strategy based on the game's circumstances and the actions of your opponents.