In the thrilling world of Roblox *Pressure*, mastering the art of survival hinges on understanding how to handle each monster you encounter. Whether you're facing random encounters, Node-specific monsters, or area-bound threats, knowing the right strategies can make all the difference in clearing each run flawlessly. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below you'll discover detailed strategies on **how to beat all monsters in *Pressure***. From random encounters to Node-specific threats and monsters tied to specific areas like the DiVine in Oxygen Gardens, I'll walk you through the cues to watch for and the best methods to evade or confront each one. Remember, **Cleithrophobia** can be a game-changer; it activates if you hide too long and forces you out, so timing your hideouts is crucial. Pay attention to the signs for each monster to stay one step ahead.
Pandemonium
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When you notice lights flickering, Pandemonium could be on its way. Avoid rushing into a locker due to Cleithrophobia; instead, position yourself next to one and wait for the monster's roar. Pandemonium will instantly kill any players in its line of sight not hidden in a locker. If it approaches your hiding spot, you'll be thrown into a mini-game, requiring you to keep your cursor centered on the screen as the monster attempts to break in. Survive this challenge, and you'll outlast Pandemonium.
Good People
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Good People appear in rooms with dead-end doors, one of which is a Fake Door. Entering this door leads to an attack and your demise. Here's how to steer clear:
- Fake Door Cues: Approach doors closely without opening them to listen for breathing, growling, sparks, or faint scanlines on the navi-path sign, signaling a Fake Door.
- Dark Rooms: In dark environments, the navi-path screen for Fake Doors will stay lit, while real doors remain dark.
- HQ Message: If HQ suggests a path without mentioning incorrect ones, be vigilant for Fake Doors.
Eyefestation
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This shark-like monster haunts rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply exit the room without glancing outside to make it despawn.
Squiddles
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Dealing with Squiddles is straightforward: turn off your light when you spot them and keep your distance. They lurk in dark rooms or those darkened by other monsters. Navigate around them with your light off to safely pass.
Locker Void-Mass
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These slimes can ambush you from lockers, causing damage and trapping you if you enter one. Always check for purple slime before hiding. If trapped, you'll take continuous damage until you're freed or perish.
Wall Dweller
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Wall Dwellers emerge from walls to chase and instantly kill you if they catch up. Listen for their unique footsteps. Turning to face them makes them retreat. If one attacks a teammate, you can counterattack. Baiting them out and having another player kill them is the best strategy. Notably, if a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, meat from player-killed Wall Dwellers is defective and won't heal.
Redeemer and Hanger
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Finding the Redeemer revolver triggers a minigame with the Hanger monster. Mash the E (Interact) button to resist its influence. Success lets you shoot the Hanger and survive; failure results in self-harm or being stabbed for 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers can be stunned by light, but don't shine it on them for more than 3 seconds to avoid enraging them. They deal low damage if they reach you, so use light sporadically to slow their advance. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and are faster. They become enraged after 5 seconds of light exposure.
The Angler
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The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water to survive. It only spawns in rooms with lockers and will insta-kill players in its line of sight if they don't hide in time.
Pinkie
Similar to The Angler, Pinkie doesn't give a light flicker warning but a screeching sound as she nears. Hide in a locker when you hear it, as she only spawns in rooms with hiding spots.
Froger
Froger mirrors The Angler with flickering lights and a screech. Be ready to hide when you see or hear these signs. Unlike others, Froger rebounds back along the path, so prepare to hide again.
Chainsmoker
Chainsmoker's arrival is marked by flickering lights and rattling chains. He emits green smoke that forces you out of lockers, so hide when your screen shakes to avoid this. He's one of the slower monsters.
Blitz
Blitz is the fastest of the Node monsters. Hide when you hear its screech and roar as it approaches. Its speed makes it a formidable threat.
Bottomfeeder
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Found in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it; it despawns if all players leave the water. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach safety.
The DiVine
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In Oxygen Gardens, The DiVine remains passive unless you step on grass, triggering their hostility and a chase that deals 75 damage if they catch you. Avoid grass and be mindful of other monsters like Eyefestation, which can complicate encounters.
That's the complete guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.