A shocking discovery on Reddit reveals a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. This effectively transforms Marvel Rivals, already a demanding game on PC hardware, into a pay-to-win scenario, where the "payment" is upgrading your PC components rather than directly supporting the developers.
This is undeniably a significant bug, not an intentional game mechanic. However, a swift resolution isn't guaranteed. The underlying problem stems from the Delta Time parameter, a crucial element in game development that ensures consistent gameplay regardless of frame rate. Addressing this complex issue requires considerable time and effort.
Currently, the following heroes are confirmed to be affected: Doctor Strange, Wolverine, Venom, Magik, and Star-Lord. These characters exhibit reduced movement speed, lower jump heights, and diminished damage output. Additional affected heroes may exist. Until a fix is implemented, optimizing your FPS, even at the cost of graphical fidelity, is the recommended workaround.