It's year-end, and time for my "Game of the Year" selection: Balatro. While not my absolute favorite, its success warrants discussion.
By now (December 29th, assuming on-time reading), Balatro's numerous awards are likely familiar. It swept The Game Awards (Indie and Mobile Game of the Year) and uniquely won two Pocket Gamer Awards (Best Mobile Port and Best Digital Board Game). Jimbo's creation is clearly a hit.
However, its success has also sparked confusion and even anger. Comparisons between flashy gameplay videos and Balatro's relatively simple visuals are frequent. The skepticism surrounding a simple deckbuilder winning so many awards is understandable.
This very reaction highlights why Balatro is my GOTY pick. But first, honorable mentions:
Honorable Mentions:
- Vampire Survivors' Castlevania expansion: The long-awaited collaboration with Castlevania characters is fantastic.
- Squid Game: Unleashed's free-to-play model: A potentially groundbreaking move by Netflix Games, suggesting a focus on viewer acquisition.
- Watch Dogs: Truth's audio-only release: An unexpected, yet intriguing, choice for Ubisoft's Watch Dogs franchise.
A Mixed Bag
My Balatro experience is mixed. It's undeniably engaging, yet I haven't mastered it. The detailed statistical optimization required later in runs frustrates me, despite countless hours played.
Despite this, Balatro represents excellent value. It's simple, easily accessible, and not overly demanding. While not my ultimate time-waster (that honor goes to Vampire Survivors), it's a strong contender.
Its appealing visuals and smooth gameplay are also notable. For $9.99, you get a captivating roguelike deckbuilder suitable for public play (the poker element might even impress!). LocalThunk's ability to elevate a simple format is commendable.
The calming music and satisfying sound effects create an addictive loop, but the game's appeal is subtly, not overtly, presented.
So why discuss it further? Because its success isn't universally understood.
Beyond the Hype
Balatro isn't the most controversial game of the year (that might be Astrobot, ironically given the self-importance of its awarding body). But the reaction to Balatro is telling.
Balatro's design is unapologetically "gamey." It's visually appealing without being overly complex or flashy, lacking the common "retro" aesthetic. It's not a cutting-edge tech demo; LocalThunk, like many successful indie projects, began it as a passion project.
Its success baffles many, both critics and the public. It's not a flashy gacha, nor does it push mobile boundaries. It's just "a card game," to some.
But it's a well-executed card game, offering a fresh take on the concept. Game quality should be judged on its execution, not solely on visual fidelity.
Substance Over Style
Balatro's lesson is simple: success doesn't require cutting-edge graphics or complex mechanics. This humble deckbuilder thrived across PC, console, and mobile platforms – a significant achievement.
While not a massive financial success, considering the likely low development costs, LocalThunk likely profited handsomely.
Balatro proves that multiplatform releases don't need to be massive, cross-platform gacha adventures. Simplicity and style can unite players across different platforms.
Balatro's accessibility is another key element. Some players strive for optimal deckbuilding strategies; others, like myself, enjoy its relaxed pace.
In conclusion, Balatro's success reinforces a crucial point: you don't need groundbreaking visuals or complex gameplay to achieve success; sometimes, a simple, well-executed game is all it takes.