Elden Ring: Nightreign will eliminate the in-game messaging feature previously found in other FromSoftware titles. Project director Junya Ishizaki explained this decision in a recent interview, citing the game's shorter play sessions. Nightreign's approximately forty-minute gameplay sessions leave insufficient time for players to leave or read messages.
"Given sessions are roughly forty minutes long, there's not enough time to send or read messages, so we removed the feature," Ishizaki stated.
This choice is noteworthy given the significant role messaging has played in past FromSoftware games, enhancing player interaction and enjoyment. However, the development team deemed the feature unsuitable for Nightreign.
To maintain the integrity of the original Elden Ring, Nightreign features a separate narrative. It offers a distinct adventure, presenting new challenges and encounters while preserving the familiar atmosphere and complexity of the Elden Ring world.