アスモンゴルドによって挑戦されたイロンムスクは、亡命の経路でレベル97を証明するように挑戦しました2
著者: Victoria
May 04,2025

Streamer Asmongoldは、Ilon Muskに、Exile 2の永続的な死モードのPathで97に彼のヒーローを個人的に平準化したことを証明するように挑戦しました。 Asmongoldは、Muskが実際にレベル97に到達したことを実証できれば、すべての放送をXで1年間ストリーミングすることを約束しました。
「アスモンゴルドは、「このアカウントでレベル97までこのアカウントでプレイしたことがありますか?答えは非常に単純です。いいえ、間違いなく明確に。イロン・マスクがヒーロー自身をレベル97に汲み上げたことを証明できれば、私はすべての放送をXで1年間ホストします。」
この課題は、仲間のストリーマーQuinがビデオをリリースした後、Ilon Muskが亡命2キャラクターの道を平準化するために他の人に支払ったことを示唆しています。
一方、ギアゲームの粉砕は、亡命パス2で蒸気チャートを支配し続けています。いくつかの打ち上げの問題にもかかわらず、開発者はゲームの改善に熱心に取り組んでいます。今日、彼らは今後のパッチ、バージョン0.1.1のビデオプレビューをリリースしました。
開発者によると、このアップデートは、ゲームの経済に大きな変更を必要とせずに、多数の小さな問題に対処します。これらの「小さな修正」は、ゲーミングエクスペリエンスの大幅な強化を集合的に表しています。
"Wittle Defender" sounds like a fresh and exciting fusion of genres—tower defense, roguelike, and card-based mechanics—offering a unique twist on familiar gameplay. Here’s a concept pitch and breakdown for how it could work:
🎮 Wittle Defender
“Build. Play. Die. Repeat. With Cards.”
Genre: Hybrid Tower Defense / Roguelike / Card Game
Platforms: PC, Switch, Mobile (iOS/Android)
Tone: Whimsical yet tense, with quirky art and strategic depth
🧩 Core Concept:
In Wittle Defender, you’re a tiny guardian (a wittle warrior, wizard, or goblin) defending a fragile outpost from waves of increasingly chaotic enemies. But instead of placing static towers, you draw and play cards to build defenses, summon allies, and cast spells on the fly.
Each run is a roguelike experience—procedurally generated maps, permadeath, and a progression system where you unlock new cards, upgrades, and character perks across runs.
🔥 Key Gameplay Mechanics:
1. Card-Based Defense
You’re dealt a hand of 5–7 cards at the start of each wave.
Cards represent:
Towers/Units (e.g., “Spiky Sentry,” “Flame Lantern”)
Spells (e.g., “Freeze Field,” “Gravity Pulse”)
Traps & Environmental Effects (e.g., “Mud Pit,” “Falling Boulders”)
Passive Buffs (e.g., “Quick Reflexes,” “Healing Aura”)
💡 You don’t just place towers—you play them like spells. Use your energy to summon, activate, or evolve them mid-battle.
2. Dynamic Map & Placement
The battlefield changes each run: shifting terrain, changing weather, moving platforms.
Cards have placement costs and limitations (e.g., “Lantern” only on stone tiles, “Spiker” needs 2 adjacent allies).
Some cards interact with others (e.g., a “Shield Wall” card can buff nearby units).
3. Roguelike Progression
After each run (or death), you earn “Wit” points (XP) to spend in a persistent upgrade tree.
Unlock new card types, abilities, and hero classes (e.g., “The Engineer” who builds better traps, “The Mage” who casts more spells).
Permadeath means every decision matters—will you risk a powerful spell card on a risky move?
4. Risk & Reward: The “Wittle” Factor
At the start of each run, you choose a “Wittle Trait”—a randomized bonus/curse:
✅ “Little but Loud”: All your cards deal 10% more damage.
❌ “Tiny Hands”: You draw only 4 cards per turn.
🔥 “Berserker Spark”: Your final card on a wave explodes and stuns enemies—but you lose 20% HP.
These traits add replayability and force creative strategies.
🃏 Example Turn Flow:
Wave 3 begins – 6 goblins charge across the bridge.
You draw:
“Ice Shard” (1 energy, freeze 1 enemy for 1 turn)
“Mortar Turret” (3 energy, auto-attack 3 times)
“Fog of War” (2 energy, hides enemy movement for 1 turn)
Play “Fog of War” → enemies move slower and miss shots.
Play “Mortar Turret” → it fires, destroying a goblin.
Use leftover energy to evolve the turret into “Howitzer” (cost: 1 energy, +2 damage).
Next wave: a boss appears. You’ve saved your “Sonic Boom” card. Use it → BOOM.
🎨 Art & Vibe:
Stylized 2D pixel art with cute, exaggerated characters and playful animations.
Enemies range from wobbly jelly creatures to giant hamster tanks.
Sound design is quirky: boings, zaps, and dramatic “WITTLE DEFENDER!” voice line on victory.
🏆 Why It Stands Out:
No two runs feel the same due to card randomness + trait system.
Deep strategy without complexity: Easy to learn, hard to master.
Card combos and emergent gameplay create “I can’t believe I just did that!” moments.
Perfect for fans of TowerFall, Slay the Spire, and Desktop Dungeons.
🎮 Tagline:
"You don’t build a tower. You play a hand."
Would you like a mock-up of a card, a sample run, or a pitch deck for developers/publishers? I can help design it! 🃏🛡️✨