Charli XCXの歌「Apple」にウイルスの「Apple Dance」を作成することで知られる著名なTiktokインフルエンサーであるKelley Heyerは、Robloxに対する法的措置を開始しました。 Heyerは、Robloxが彼女の同意なしに彼女のダンスを彼らのゲームに組み込み、それから利益を得たと主張しています。 「Apple Dance」はTiktokの感覚になり、Charli XCXのツアー中に言及を獲得し、歌手のTiktokアカウントで取り上げられています。
伝えられるところによると、RobloxはHeyerに近づいて、人気のRobloxゲームであるCharli XCXとのコラボレーションの「Apple Dance」のライセンスを取得しました。先週カリフォルニアで提起された訴訟によると、Heyerは当初ダンスのライセンスを開始していましたが、Robloxとの最終的な合意に達しませんでした。それにもかかわらず、Robloxはイベント中に60,000を超える「Apple Dance」の感情を販売し、推定123,000ドルの売り上げを生み出したと言われています。
Heyerの訴訟では、EmoteはCharli XCXイベントの一部ではあるが、歌やアーティストに結び付けられておらず、彼女の知的財産のみになっていると主張しています。法的措置は、著作権の侵害と不当な濃縮をロブロクスで非難し、ダンスから得られた利益、ヘイヤーのブランドへの危害のための追加の損害、弁護士費用を求めています。
更新2:15 PM PT: Heyerの弁護士、Miki Anzaiは、「Robloxは署名された合意なしにKelleyのIPを使用して前進しました。ケリーは彼女の仕事に対して公正に補償されるべき独立したクリエーターであり、それを証明するために他の選択肢を見たことがありません。
"Wittle Defender" sounds like a fresh and exciting fusion of genres—tower defense, roguelike, and card-based mechanics—offering a unique twist on familiar gameplay. Here’s a concept pitch and breakdown for how it could work:
🎮 Wittle Defender
“Build. Play. Die. Repeat. With Cards.”
Genre: Hybrid Tower Defense / Roguelike / Card Game
Platforms: PC, Switch, Mobile (iOS/Android)
Tone: Whimsical yet tense, with quirky art and strategic depth
🧩 Core Concept:
In Wittle Defender, you’re a tiny guardian (a wittle warrior, wizard, or goblin) defending a fragile outpost from waves of increasingly chaotic enemies. But instead of placing static towers, you draw and play cards to build defenses, summon allies, and cast spells on the fly.
Each run is a roguelike experience—procedurally generated maps, permadeath, and a progression system where you unlock new cards, upgrades, and character perks across runs.
🔥 Key Gameplay Mechanics:
1. Card-Based Defense
You’re dealt a hand of 5–7 cards at the start of each wave.
Cards represent:
Towers/Units (e.g., “Spiky Sentry,” “Flame Lantern”)
Spells (e.g., “Freeze Field,” “Gravity Pulse”)
Traps & Environmental Effects (e.g., “Mud Pit,” “Falling Boulders”)
Passive Buffs (e.g., “Quick Reflexes,” “Healing Aura”)
💡 You don’t just place towers—you play them like spells. Use your energy to summon, activate, or evolve them mid-battle.
2. Dynamic Map & Placement
The battlefield changes each run: shifting terrain, changing weather, moving platforms.
Cards have placement costs and limitations (e.g., “Lantern” only on stone tiles, “Spiker” needs 2 adjacent allies).
Some cards interact with others (e.g., a “Shield Wall” card can buff nearby units).
3. Roguelike Progression
After each run (or death), you earn “Wit” points (XP) to spend in a persistent upgrade tree.
Unlock new card types, abilities, and hero classes (e.g., “The Engineer” who builds better traps, “The Mage” who casts more spells).
Permadeath means every decision matters—will you risk a powerful spell card on a risky move?
4. Risk & Reward: The “Wittle” Factor
At the start of each run, you choose a “Wittle Trait”—a randomized bonus/curse:
✅ “Little but Loud”: All your cards deal 10% more damage.
❌ “Tiny Hands”: You draw only 4 cards per turn.
🔥 “Berserker Spark”: Your final card on a wave explodes and stuns enemies—but you lose 20% HP.
These traits add replayability and force creative strategies.
🃏 Example Turn Flow:
Wave 3 begins – 6 goblins charge across the bridge.
You draw:
“Ice Shard” (1 energy, freeze 1 enemy for 1 turn)
“Mortar Turret” (3 energy, auto-attack 3 times)
“Fog of War” (2 energy, hides enemy movement for 1 turn)
Play “Fog of War” → enemies move slower and miss shots.
Play “Mortar Turret” → it fires, destroying a goblin.
Use leftover energy to evolve the turret into “Howitzer” (cost: 1 energy, +2 damage).
Next wave: a boss appears. You’ve saved your “Sonic Boom” card. Use it → BOOM.
🎨 Art & Vibe:
Stylized 2D pixel art with cute, exaggerated characters and playful animations.
Enemies range from wobbly jelly creatures to giant hamster tanks.
Sound design is quirky: boings, zaps, and dramatic “WITTLE DEFENDER!” voice line on victory.
🏆 Why It Stands Out:
No two runs feel the same due to card randomness + trait system.
Deep strategy without complexity: Easy to learn, hard to master.
Card combos and emergent gameplay create “I can’t believe I just did that!” moments.
Perfect for fans of TowerFall, Slay the Spire, and Desktop Dungeons.
🎮 Tagline:
"You don’t build a tower. You play a hand."
Would you like a mock-up of a card, a sample run, or a pitch deck for developers/publishers? I can help design it! 🃏🛡️✨