
Application Description
Play Checkers Online by the rules of the most popular types of draughts.
Checkers, also known as shashki, draughts, or dama, is a beloved board game known for its straightforward yet engaging rules. With Checkers Online, you can enjoy the game by following the rules of two of the most popular variants: International 10×10 and Russian 8×8.
Features of Checkers Online:
- Participate in online tournaments
- Earn free credits multiple times a day
- Engage in real-time matches with live players
- Offer a draw during the game
- Play by Russian checkers 8×8 rules
- Play by International checkers 10×10 rules
- Enjoy a user-friendly, minimalistic interface
- Switch between horizontal and vertical orientations during play
- Create private games with passwords and invite friends
- Replay games with the same opponents
- Link your account to Google to save your progress and credits
- Connect with friends, use chats, emoticons, and track achievements and leaderboards
Russian Checkers 8×8
Move and Capture Rules:
- White begins the game.
- Checkers move exclusively on dark squares.
- You must capture an opponent's checker if possible.
- Capturing is allowed both forward and backward.
- Kings can move and capture along any diagonal.
- The Turkish strike rule applies: an opponent's checker can be captured only once per move.
- If multiple capture options exist, you may choose any, not necessarily the longest.
- Upon reaching the opponent's edge, a checker becomes a king and can immediately move as a king if possible.
Draw Conditions:
- A draw is declared if a player with checkers and three or more kings against one opponent's king fails to capture the opponent's king within 15 moves after the balance of forces is established.
- In positions with kings on both sides, if the balance of forces remains unchanged (no captures, no new kings) for 30 moves in 4 and 5 piece endings, or 60 moves in 6 and 7 piece endings, a draw is declared.
- If a player with three checkers (three kings, two kings and a checker, a king and two checkers, or three simple checkers) against one opponent's king on the "high road" cannot capture the opponent's king within five moves, a draw is declared.
- A draw is declared if, over 15 moves, only kings are moved without any simple checkers being moved or captured.
- A draw is declared if the same position repeats three or more times, with the same player to move each time.
International Checkers 10×10
Move and Capture Rules:
- White starts the game.
- Checkers move only on dark squares.
- You must capture an opponent's checker if possible.
- Capturing is allowed both forward and backward.
- Kings can move and capture along any diagonal.
- The Turkish strike rule applies: an opponent's checker can be captured only once per move.
- The majority rule applies: if multiple capture options exist, you must choose the one that captures the most checkers.
- If a simple checker reaches the opponent's edge during a capture and can continue capturing, it remains a simple checker and continues its move.
- If a simple checker reaches the opponent's edge by a move or during a capture, it becomes a king and stops. It can move as a king on its next turn.
What's New in the Latest Version 1.3.6
Last updated on Aug 27, 2024
- Enhanced connection stability
- Updated internal modules
- Minor bug fixes
Сheckers Online Screenshots
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